The rest depends on local laws and how well law system works.įor example, in some countries pirating expensive produce like AutoCad may result in prison time, because cost of the software surpasses thresold after which the act is considered to be a criminal offense instead of administrative one. Someone who is big and uses pirated software for ocmmercial purposes is very likely to catch attention, be noticed by copyright owner and get a lawsuit. I don't think that ever resulted for positive publicity for the company, though.
So what happens when a person uploads a model on the unity store but these models were made with student copies or pirate cracked copies? what happens then? Autodesk will sue you for using it in your game through no fault of your own? what happens to the person who uploads these assets? has there ever been a case where Autodesk tried to sue an Indie Dev?Ĭlick to expand.There were several anti-piracy cases, basically, occasionally a big company tries to make someone a scapegoat and sues them for ridiculous amount of money. Surely they aren't just giving out these 3 year student licenses on their site by just creating a new fake email and creating a new account every 3 years? if they didn't have a way to verify this they would never have put up those student copies which happen to be 100% full retail copies its not like student versions are limited or anything like that. As I understand Autodesk has ways of checking assets to see if there is meta data and from this they can know what license was used to create it. I am talking about like say someone is using a student copy of MAYA or a Pirated Copy from torrent or something.
Further changes to the Maya scene will automatically update in After Effects unless the link is broken.Click to expand.I am not sure I understand this statement. In Maya, go to File > Adobe® After Effects® Live Link.Ĭlick Link All to link all compatible scene elements to After Effects, or middle-drag specific elements from the Outliner into the Specific objects field and then click Link Specified.Īfter Effects loads the Maya scene into its current composition. In After Effects, go to Window > Extensions > Autodesk Maya Live Link. Open both Maya and Adobe® After Effects®. Intensity, Cone Angle, and Color (for lights) Planes (to adjust size, scale a 1x1 plane. Spot, Point, and Ambient Lights (including Transforms, Intensity, Color, Cone) *Note that administrator permissions are required to access these folders.Ĭameras (including Transforms, Focal Length / Aperture, Zoom)
Mac: /Library/Application Support/Adobe/CEP/extensions Win: C:\Program Files (x86)\Common Files\Adobe\CEP\extensions
This plug-in is available on Adobe Exchange. If you are unable to install this plugin via Adobe Exchange - you can install this plugin manually by downloading this plugin here on AREA and following the instructions below. This plugin provides a live link between Maya and Adobe ® After Effects ® allowing you to view a scene in both applications simultaneously, as well as perform changes in Maya and see them update in After Effects in real-time.